Tuesday, January 8, 2008

the process.

"if you could beef him up a little, that'd be great. straighten the bill of the hat out - i want it flat. the grave is perfect, i like it clean like that - no junk or fill dirt laying around, just an open rectangle; sure it doesn't make a whole lot of sense but it's a zombie wearing shoes and a hat so fuck it." -nsl

--

the initial design had been penned, no problem. now i had to art direct, a seemingly difficult task considering three-thousand miles separated art-director from designer. again, no problem as Shyminja's proficiency as a designer is his ability to listen and predict. undoubtedly we were on the same page from the outset. emails and phone calls ensued, drafts were hosted, critiqued and altered accordingly. repeat. twice. and within just a week, boom, we had the final layout.

(week two, final layout)





















(2007 copyright Shyminja. all rights reserved.)

at his own behest, Shyminja employed his creative ingenuity to what would become the final version of the design. in keeping with the tradition reminiscent of over-sized comics, a makers mark, date and price were added alongside some other more subtle flair. i then simplified the color-scheme such that rendering the design for screen-printing would result in a print which sacrificed little in the way of necessary detail. it ended up as five colors. nasty. but five colors up on 4.3oz american apparel tees could be very thick and very heavy. not good. once the vellums were created i chose to burn them onto high mesh screens to limit the overall ink deposit on the tee. without a base, then, this would yield a thinner, more "aged" print as if we were using water-based inks; and, of course i wanted to tip my hat to velocity and danger. done and done.

(week two, the final version)





















(2007 copyright Shyminja. all rights reserved.)

then it was time to print. the results spoke for themselves.

(week two, the results)

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